Games

Natural Selection: Munch a Mimic

You are a predator figuring out which butterflies are non-poisonous. The butterflies morph over generations. An interactive and engaging way to learn about Batesian mimicry.

Available for PC and tablet.

Blindman's Bluff

Blindman's Bluff

In the role of a graduate student, play through a real experiment designed to understand how blind people navigate through rooms. Answer questions and receive immediate feedback on terms used in experimental psychology.
Alien Health
Alien Health

Alien Health

An exer-game designed to teach youth about nutrition in common foods. The game is available on multiple formats and in four languages. Choose from a PC, iPhone or multiple “experimental versions” with available open source code.

Electric Field Series

A suite of mini games designed to refresh knowledge on atoms, and provide instruction in atomic charge and how to measure the electric field. These games, funded by the NSF, also include dynamic simulations of Coulombs Law.
Electron Counter

Electron Counter

An engaging and interactive refresher for calculating the charge of an atom. Players interactively add or delete electrons from the counting sphere to make the atom’s charge match the target.

Mitey's Electric Field

Mitey's Electric Field

Players interactively place pinned charges on the screen to direct the “Mite” (+1) into the hole. At the harder levels curved trajectories are made. Players interactively learn about Coulomb’s Law.

Scuff n' Spark

Players rub the mouse back and forth over the “scuff pad” to create friction. Electrons increase until optimal conditions for a spark are created. Dynamic simulations of Coulombs Law included.
Vector Van Gogh

Vector Van Gogh

Vectors have both length (magnitude) and direction. Players use the mouse to draw real-time vectors symbolizing a free particle. Immediate feedback is received and changes in the electric field are shown via a dynamic Coulombs law.
Dragon Shockra

Dragon Shockra

An embodied game where the left hand controls the storm cloud and the right hand controls the dragon. As the charged particles in the cloud separate, conditions become ripe for a lightning strike. See if you can position the dragon in the right place at the right time!

Video Highlights

Centripetal Force

A mixed reality learning simulation where students use their bodies to understand the variables in the physics equation for circular motion. Embodied learning made in conjunction with SMALLab Learning.

Simple Machines: Tour de Force

In this embodied game, the Kinect sensor was used to map the players arm movement to the speed and diameter of the bike gear. This is a powerful example of embedded play-like assessment. Made in conjunction with SMALLab Learning.

SMALLab Learning

SMALLab (Situated Multimedia Arts Learning Lab) is an affiliate of Embodied Games, LLC. It is one of the first full body motion-capture learning platforms for K-12

The Winching Game

In this embodied gamed, the Kinect sensor was used to map the players arm movement to the speed and direction of a magnetic winch. Players needed to adjust their motion to pick up larger and smaller boulders. This is a powerful example of embedded play-like assessment. Research below showed that those who played the game better, also understood the concept of mechanical advantage better, as verified on a more traditional test. Made in conjunction with SMALLab Learning.