Immersive Learning Research Network Conference
Virtual conference took place in the digital world of Virbela, June 22, 2020

Elena Kalina presented a paper entitled: Presence and Platform: Effects of Embodiment Comparing a 2D Computer and 3D VR Game.

A second paper presented by Dr. Johnson-Glenberg was entitled Embodied Agentic STEM Education: Effects of 3D VR Compared to 2D PC.

Dr. Mina C. Johnson-Glenberg visited the University of Cergy-Pontoise, France for an invited lecture series. She brought a Magic Leap headset to demonstrate Augmented Reality (AR) in the Human Orrery. Participants were able to wear the spatial light field technology and see overlayed images of planet positions according to October 5, 2019. Dennis Bonilla from Baltu in Arizona built the content as a Beta on the Magic Leap. See Dr. Emmanuel Rollinde’s lab website for more information. Learners are able to walk the paths of the orbits and experience orbits physically, while seeing, digitally, where the planets are in relation to the sun at that moment in time.

Embodied Games Lab members, Ricardo Nieland and Man Su, show 50 summer camp students how VR works. They lead high school students through the “Catch a Mimic” natural selection game in the Oculus GO headsets.

Release of Joan Ganz Cooney Center report. Dr. Johnson-Glenberg was a presenter at the two-day workshop at ASU in November 2018. This report synthesizes the proceedings where participants discussed an agenda for needed research and considerations for responsible development of immersive experiences for children.

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