Dr. Mina C. Johnson-Glenberg visited the University of Cergy-Pontoise, France for an invited lecture series. She brought a Magic Leap headset to demonstrate Augmented Reality (AR) in the Human Orrery. Participants were able to wear the spatial light field technology and see overlayed images of planet positions according to October 5, 2019. Dennis Bonilla from Baltu in Arizona built the content as a Beta on the Magic Leap. See Dr. Emmanuel Rollinde’s lab website for more information. Learners are able to walk the paths of the orbits and experience orbits physically, while seeing, digitally, where the planets are in relation to the sun at that moment in time.
Dr. Johnson-Glenberg is proud to serve as a member of the Advisory Board at Baltu Studios, an immersive software development studio.
Embodied Games Lab members, Ricardo Nieland and Man Su, show 50 summer camp students how VR works. They lead high school students through the “Catch a Mimic” natural selection game in the Oculus GO headsets.
Release of Joan Ganz Cooney Center report. Dr. Johnson-Glenberg was a presenter at the two-day workshop at ASU in November 2018. This report synthesizes the proceedings where participants discussed an agenda for needed research and considerations for responsible development of immersive experiences for children.
Embodied Games Lab at Psychology a finalist at ASU ASURE XR CHALLENGE AWARD to design an AR app to help decision-makers in the Democratic Republic of the Congo decide where to place resources to combat Ebola.
Founder to present at US-China Smart Education Conference at University of North Texas on March 18, 2019, Optimal Design Guidelines for STEM Education in XR.
Dr. Johnson-Glenberg is the chair of a special track at the Immersive Learning Research Network conference in June, 2019 in London.
Dr. Johnson-Glenberg presented at the VR for Good Summit 2018 on "Our Fave Design Principles for Education in XR."