America is lagging behind other countries in producing scientists, technologists and engineers. Half of the U.S. workforce - the female half - is not being recruited and trained in a manner that appeals to and retains them (only 9% of these jobs are held by women).
Educational video games have been around for many years. But now, researchers at Arizona State University are incorporating body movement to reinforce learning.
Mina Johnson-Glenberg and graduate students Hue Henry, Ken Koontz, and Chris Dean — received $12,000 to develop an educational game that uses body gestures for learning. (ASU Magazine, March, 2014. Volume 17. Number 3. p28-29)
ASU's Embodied Games for Learning Lab combines digital technology with physical movement to create innovative, mixed-reality games that help middle school students learn STEM concepts.
Mina Johnson-Glenberg the Chief Learning Officer at SmallLab Learning talks with Tech Cocktail about their startup venture in the education space. The interview took place at ASU Venture Catalyst at ASU Skysong during Techiepalooza June 7, 2012.