Published open source article in special series dedicated to Science and Embodied Learning.
TimefireVR Inc. (OTCQB: TFVR) (the "Company"), a software development company focused on virtual reality content, today announced the hiring of Dr. Mina Johnson-Glenberg as its Chief Pedagogical Officer to oversee all education and learning applications within the Company's virtual reality platform, Hypatia.
Johnson-Glenberg ,M. C., Birchfield, D. A., Tolentino, L., & Koziupa, T. (Feb. 2014). Advance online publication. Collaborative Embodied Learning in Mixed Reality Motion-Capture Environments: Two Science Studies. Journal of Educational Psychology. 106, 1, 86-104. doi: 10.1037/a0034008
Dr. Mina C. Johnson-Glenberg and the Embodied Games for Learning Lab. What are Mixed Reality and Virtual "Embodied" Lessons? And While We're at it... How Do I Design One? ARIEL Special Interest Group Supernews.
For years we’ve been telling kids to sit still and pay attention. That’s all wrong.
Today’s educational technology often presents itself as a radical departure from the tired practices of traditional instruction.
America is lagging behind other countries in producing scientists, technologists and engineers. Half of the U.S. workforce - the female half - is not being recruited and trained in a manner that appeals to and retains them (only 9% of these jobs are held by women).
Educational video games have been around for many years. But now, researchers at Arizona State University are incorporating body movement to reinforce learning.
Mina Johnson-Glenberg and graduate students Hue Henry, Ken Koontz, and Chris Dean — received $12,000 to develop an educational game that uses body gestures for learning. (ASU Magazine, March, 2014. Volume 17. Number 3. p28-29)
ASU's Embodied Games for Learning Lab combines digital technology with physical movement to create innovative, mixed-reality games that help middle school students learn STEM concepts.