Calling all Embodied XR Research!

Calling all Embodied XR Research!

Dr. Johnson-Glenberg is the chair of a special track at the Immersive Learning Research Network conference in June, 2019 in London.

Submission Information:
Submissions due: February 1, 2019
Submit for Track 4: Designing with Gesture and Interactivity for XR


This track will highlight how the body and gesture can be used to learn in immersive environments.  The technology could be augmented, virtual, or mixed reality (now called XR). There is also an interest in haptics. Thus, gloves, hacked controllers, or other tactile simulators are of interest, if they are used to further learning. Theory talks may be accepted; however, the track is primarily focused on research studies that use the principles of embodied cognition meshed with XR to engage learners in formal and informal environments.

List of Topics – Topics of interest include, but are not limited to:

  • Education with XR
  • Design: Design methodologies, faves and flops, optimal methods for scaffolding  HUDs for learning
  • Technology: Platforms, devices,  user experience, AI to drive branching, haptics
  • Creative Development approaches to efficacious and engaging educational experiences, both in formal and informal learning environments

Special Track Chairs

  • Mina Johnson, United States, Embodied Games
  • Andri Ioannou, Cyprus University of Technology
  • Sharon Hsiao, United States, Arizona State University