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Lightning Lab is the second of two studies funded by the NSF DRK-12 mechanism (1020367). In this multi-day lesson students learn about Electric Fields starting from net charge in a single atom to sparks to how the Electric Field is quantified with Coulomb’s Law.

Seven interactive exercises and games are embedded in the lesson.

Bundle Includes:

  1. 1    Electron Counter
  2. 2    Meter Made
  3. 3    Vector Van Gogh
  4. 4    Push Me, Pull U
  5. 5    Mitey Fields
  6. 6    Scuff n' Spark
  7. 7    Dragon Shockra
Contact us here if you would like to be contacted when this game is available.



This material is based upon work supported by the National Science Foundation under Grant No1020367. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.


Features + Learning Goals
Students will learn:
  • ·    Introduction of dynamic Coulomb’s Law as a relationship
  • ·    Coulomb’s Law (as a relationship without k) is dynamically displayed
  • ·    Coulomb’s Law describes the E-field between the two objects
  • ·    Electrons can be removed from atoms
  • ·    Accumulating electrons affects the qnet of 1 object, and interaction between 2 objects
  • ·    Increasing qnet affects the distance  required between 2 charged objects for a spark to occur
  • ·    Difference between pinned and mobile (free) charges
  • ·    That the E-field results from a net charge
  • ·    How to explore differences in the magnitude of the E-field
  • ·    Vectors have both magnitude and direction
  • ·    Like charges repel each other and opposite charges attract each other
  • ·    That the magnitudes of the charges affect the force charges attract/repel each other with
  • ·    That distance affects positive acceleration and negative acceleration
System Requirements


1GHz or better processor
1GB or more RAM
DirectX9 compatible or better Graphics Card



OSX 10.6 or Later
Boot Camp Support Software 5.1 or Later


Kinect v1.0:

Windows XP or newer
Dual Core 2.66 GHz or better processor
2GB or more RAM
Kinect 1.0 Sensor
USB 2.0 bus dedicated to Kinect
DirectX 9.0c compatible or better Graphics Card
The latest Kinect for Windows drivers from Microsoft


Kinect v2.0:

Windows 8 or 8.1
64 Bit (x64)  processor
Dual Core 3.1 GHz or better
4GB RAM or more
Kinect 2.0 Sensor
USB 3.0 bus dedicated to Kinect
DirectX 11 video card
The latest Kinect for Windows 2.0 drivers from Microsoft